Princess Vanellope von Schweetz
From Wreck-It Ralph
Model:
-High/Medium poly
-consists of multiple objects
Parts:
-Body/Body_C
-Hair – Classic/Princess.. (poly and Maya Xgen)
-Face
-Eyeballs.. (pupil,iris,reflection layer,cornea)
-Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw)
-Outfit..
-Princess_gown.. (Necklace,Belt,Sleeve,Shimmy,Gloves,Cape,Collar,etc..)
-Hoodie.. (TShirt,Hoodie,Skirt,Leg,Shoes)
-Underwear.. (various types of underwear-stockings,Bikini,Candy_Wrapper,etc..)
Poly Count:
-Hoodie outfit* (Smoothed,Unsmoothed)
Verts: 293711,58010
Edges: 574379,105165
Faces: 281350,47837
Tris: 560512,93107
-Princess gown outfit* (Smoothed,Unsmoothed)
Verts: 334688,76393
Edges: 652165,139712
Faces: 319093,64935
Tris: 638202,126902
Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size but no more than 2048×2048 (Linear color space)
Rig:
-body
-face (full and simple)
-119(208) bones without face setup(with simple face setup)
-SkinCluster/BlendShape
-Skinning Method: Dual quaternion/Classic Linear
Formats:
.ma,.mb(Maya)
.fbx
.obj(no rig)
paths of textures are relative to maya project
standard materials:blinn,phong,lambert
* smoothed level between 0-2, the number of polygons may vary (hidden geometry)
* most used texture format
What else is included:
-Props: Wedding_flowers in .ma .fbx .obj
-Few examples of poses (Saved in StudioLibrary)
Updated: -5 fingers hands version added
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