Crumbelina DiCaramello Free 3D model



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Crumbelina DiCaramello

From Wreck-It Ralph

Model:

-High/Medium poly

-consists of multiple objects

Parts:

-Body/Body_C

-Hair – Poly and Maya Xgen

-Face

-Eyeballs.. (pupil,iris,reflection layer,cornea)

-Crumbelina_Hat – Beret

-Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw)

-Outfit.. (Jacket,blouse,Legs,Shoes)

-Underwear..

Poly Count:

-Crumbelina_outfit* (Smoothed,Unsmoothed)

Verts: 271784,36609

Edges: 534837,66821

Faces: 263482,30741

Tris: 526964,60874

Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space)

Rig:

-body

-face (full and simple)

-105(194) bones without face setup(with simple face setup)

-SkinCluster/BlendShape

-Skinning Method: Dual quaternion/Classic Linear

Formats:

.ma,.mb(Maya)

.fbx

.obj(no rig)

paths of textures are relative to maya project

standard materials:blinn,phong,lambert

* smoothed level between 0-2, the number of polygons may vary (hidden geometry)

* most used texture format

What else is included:

-Few examples of poses (Saved in StudioLibrary)

Format limitations
Native
  • Autodesk Maya 2018 (.ma, .mb)64.8 MBVersion: 2018Renderer: Mental Ray 3.14.5.1
  • 3D Model details

  • Polygons30,741
  • Vertices36,609

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