Princess Vanellope von Schweetz



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Princess Vanellope von Schweetz

From Wreck-It Ralph

Model:

-High/Medium poly

-consists of multiple objects

Parts:

-Body/Body_C

-Hair – Classic/Princess.. (poly and Maya Xgen)

-Face

-Eyeballs.. (pupil,iris,reflection layer,cornea)

-Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw)

-Outfit..

-Princess_gown.. (Necklace,Belt,Sleeve,Shimmy,Gloves,Cape,Collar,etc..)

-Hoodie.. (TShirt,Hoodie,Skirt,Leg,Shoes)

-Underwear.. (various types of underwear-stockings,Bikini,Candy_Wrapper,etc..)

Poly Count:

-Hoodie outfit* (Smoothed,Unsmoothed)

Verts: 293711,58010

Edges: 574379,105165

Faces: 281350,47837

Tris: 560512,93107

-Princess gown outfit* (Smoothed,Unsmoothed)

Verts: 334688,76393

Edges: 652165,139712

Faces: 319093,64935

Tris: 638202,126902

Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size but no more than 2048×2048 (Linear color space)

Rig:

-body

-face (full and simple)

-119(208) bones without face setup(with simple face setup)

-SkinCluster/BlendShape

-Skinning Method: Dual quaternion/Classic Linear

Formats:

.ma,.mb(Maya)

.fbx

.obj(no rig)

paths of textures are relative to maya project

standard materials:blinn,phong,lambert

* smoothed level between 0-2, the number of polygons may vary (hidden geometry)

* most used texture format

What else is included:

-Props: Wedding_flowers in .ma .fbx .obj

-Few examples of poses (Saved in StudioLibrary)

Updated: -5 fingers hands version added

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